Roughan Models
Sunday, July 29, 2012
Summer Creations [ZBrush/Maya]
ANATOMY
MAYA ENVIRONMENT
WEEKLY SKETCHES
All ZBrush models done using DynaMesh.
Monday, April 30, 2012
Characters in Environment [Unity]
Low-polygon Demon character and high-polygon Topogun character in a Unity environment.
UV'd low-polygon character [Maya]
Character and UVs made in Maya. 1400 tri model.
Sunday, April 29, 2012
Minotaur v2 [ZBrush]
Edited version of
Minotaur sketch.
Monday, April 23, 2012
Shell Beast [ZBrush]
Made with ZSketch and edited with move and clay tubes tools
Wednesday, April 11, 2012
Gryphon [ZBrush]
Rough form made with Dynamesh. May edit later.
Game-ready Character [ZBrush, Topogun]
Model made in ZBrush, retopped in Topogun
Sunday, April 8, 2012
Dragon [ZBrush]
Dragon head with very simple body added. Basic forms done with DynaMesh.
Sunday, April 1, 2012
Doghead [ZBrush]
A test to see whether a random assortment of ZSketch lines could be crafted into a model.
Demon Statue [ZBrush]
Model of a demon statue for use in-game. Original form made in Maya.
Friday, March 23, 2012
Minotaur [ZBrush]
Very quick sketch modeled in ZSculpt and smoothed to get a basic form of the character. Will probably return and add detail to this model.
Robug v.2 [ZBrush]
Edited version of
Robug v.1
Added alphas and general polishing
Sunday, March 18, 2012
Rube Goldberg Machine [Maya] [Animation]
[Made July 2010]
First creation using Maya, using polygons, physics, textures, and keyframes
OC: Crypt [Maya]
[Made Jan-Feb]
Original character model. Only has UVs on body due to time constraints.
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