Roughan Models
Monday, April 30, 2012
Characters in Environment [Unity]
Low-polygon Demon character and high-polygon Topogun character in a Unity environment.
UV'd low-polygon character [Maya]
Character and UVs made in Maya. 1400 tri model.
Sunday, April 29, 2012
Minotaur v2 [ZBrush]
Edited version of
Minotaur sketch.
Monday, April 23, 2012
Shell Beast [ZBrush]
Made with ZSketch and edited with move and clay tubes tools
Wednesday, April 11, 2012
Gryphon [ZBrush]
Rough form made with Dynamesh. May edit later.
Game-ready Character [ZBrush, Topogun]
Model made in ZBrush, retopped in Topogun
Sunday, April 8, 2012
Dragon [ZBrush]
Dragon head with very simple body added. Basic forms done with DynaMesh.
Sunday, April 1, 2012
Doghead [ZBrush]
A test to see whether a random assortment of ZSketch lines could be crafted into a model.
Demon Statue [ZBrush]
Model of a demon statue for use in-game. Original form made in Maya.
Newer Posts
Older Posts
Home
Subscribe to:
Posts (Atom)